Thursday 28 July 2016

Dear, oh dear

So the Battle of Sobotka ended as badly as expected. There was some minor Austrian success in that the Prussian right flank was entirely destroyed, but that didn't come close to making up for the fact that so was the Austrian centre. James claims to have pretty much finished a write up of the while battle and he certainly took lots of photographs so I will simply refer you to his blog.

I made a number of tactical mistakes and Peter undoubtedly got the best of the luck with dominoes, dice and cards. However, I don't propose to dwell on those; instead some quick opinions on the rules as they stand.
  • Sadly the new withdrawal rules didn't really work. On the plus side, I liked the free move when passing the test to withdraw and the extra move on Officer Check cards thereafter; it gives a real prospect of actually getting away. On the down side, it's still very dull to play out that part of the battle. 
  • Not that long ago James changed the rules so that infantry can only fire straight ahead. Notwithstanding the historical rights and wrongs of this - about which I know nothing - in terms of playability the result is frankly a real dog's breakfast, with inconsistencies popping up all over the place. It turns the game into the sort of 'wangle the angle' affair often previously derided in the legendary wargames room and, given the Prussian infantry's huge advantage in manoeuverability, leaves things rather unbalanced.
  • I used to find it a source of great amusement that the definition of a flank was heatedly debated each and every week; now it's just embarrassing. To me the beaten zone and flank rules need to be defined together along the lines of:
    • The determining factor for whether a unit gains flank advantage is the position of the centre of that unit's front relative to the front edge of the target unit.
    • If a unit is engaged in ranged fire, then if its centre is behind the target unit's front and the target otherwise meets the normal criteria for being fired at then it counts as flank fire.
    • If a unit moves into contact with another, then if the centre of that unit's front started movement behind the contacted unit's front edge and if no part of the contacting unit is in the arc of fire at the point of contact then the contacted unit is flanked.
    • For the avoidance of doubt no unit can obtain a flank advantage over a unit which could (assuming it were loaded) opportunity fire at it.
In other wargaming news, I have spent some money, which may possibly signal a return to activity. I bought a batch of buildings from a charity shop, which I think means that I now have more than enough. These are hollow cast rather than the solid and more detailed Lilliput Lane stuff, but they will suffice. I also picked up another Hexon trench piece on ebay.

1 comment:

  1. Your clarifications on flanks are enlightening and well thought out. Your final bullet is well worth consideration and emphasizes a potential flanking until must begin outside of a target's arc of fire (and not pass through it during movement. Active unit's center to Passive unit's front relationships is good too and should work in most cases.

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